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Teaching machine learning in primary and secondary education
Research-based and participatory curricula development on Computational empowerment in Denmark; formative assessment criteria; teaching materials, and novel digital technologies; a model for how to scale research results nationally.
Computational Empowerment for Emerging Technologies in Education.
A project for creating a better exchange between employers and cand.it candidates and students.
Mapping and review of research and education initiatives in Denmark. Policy in the field of primary and secondary education.
CCTD offer a course in computational modeling and social science or other subjects leading to teachers and students’ digital empowerment
This project aims to investigate if literate computing tools might prove fruitful in supporting computational thinking activities.
Denmark wants to introduce Technology Comprehension as a mandatory course for all Danish K9 students.
ySKILLS is funded by the European Union’s Horizon 2020 research and innovation programme.
Fellowship in Design and Emerging Technology for experienced educators in Danish primary and secondary schools and makerlabs
An empirical study of how designers, developers and managers understand and deal with ethical issues when designing digital technology.
A six-step participatory design framework for building a sustainable makerspace at school
Supporting 21st century learning skills, focusing on collaboration, communications and social interaction in special education.
Design, develop, pilot test and implement research-based and innovative teaching resources for teaching value sensitive design approaches
Teaching for more than human values in design in higher education
Computational thinking in secondary education and professional development of high school teachers in STEM.
A web-based, modular toolkit for developing collaborative and flexible learning environments in Informatics
Teaching Technology Design for Collaborative Reflection Practices in Higher education
Computational thinking in secondary education and professional development of high school teachers in humanities, arts and social sciences.
This project focuses on the development of the elective subject Technology Comprehension implemented in 13 primary schools in Denmark.
Towards Digital Smart, Entrepreneurial and Innovative Pupils
COMPILE – Collaboration in Special Education. The study aims to investigate how collaborative digital games can be designed to train collaboration skills in children in special education.
Implementing computational thinking by use of NetLogo models in high school subjects: social science, biology, chemistry and biotechnology.